UDC:
371. 31
THE POSSIBILITY OF GAME TECHNOLOGIES IN THE PROCESS OF DEVELOPMENT OF THE STUDENTS' GRAPHIC COMPETENCE
Abstract:
An actual problem of the graphics competence's development of a student is considered as an important component of his professional training at the technical University. The types of professional activity are analyzed; the evaluation criteria characterizing the level of the development of the students’ graphic competence are defined. The development of the students’ graphic competence is carried out through the educational process, in the active forms of classes' organization. The training acquires an active character, teaching through practice is focused. Using the game design an individual educational trajectory which contributes to the creation of the students' graphical competence is built. The article concludes the feasibility of implement of the game design in to the process of professional training at the technical University. The use of this approach allows students to get professional experience and to act the specific professional situations.
Keywords:
competence approach, engineering graphics, graphic competence, active methods, playing technologies, game design.
References: