UDC:
37.0+371
THE TECHNOLOGY OF THE DEVELOPMENT OF EDUCATIONAL GAMES
Abstract:
This article examines the component structure of an artificial game, which underlies in educational/academic game. The purpose of this scientific research is a development of technologies creating educational games. The report provides a broad systematic analysis of domestic and foreign literature based on conditions and methodology criteria necessary to design academic games. An algorithm of creating the game is a set of teaching methods and techniques of gaming activities by a way of guide how to gather sort out and assimilate study-ing material. The following article also proposes the system of sequences of phased steps to model the game, where an each subsequent stage creates an operational base for the next ac-tion. Research results: proposed a phased technology with a number of new additional re-quirements to develop educational games of fundamental discipline with an accent on the model of game itself.
Keywords:
gaming activities area, artificial games, educational games, imitation of work, game model